![]() ![]() These will always have by default a 2% ME and 4% TE value. The ME and TE values of the T1 BPC have no impact on the resulting T2 BPC. Then you will need a single T1 BPC of the item, that will also be consumed. These are a couple of Data Cores, which are consumed by the invention attempt and have otherwise no effect. The BPC detail window also shows the materials required for the invention process. All these skill are quite hard to train to level 5 (1.25 million SP each), so in practice you better focus on a subset of T2 BPCs you want to invent and only train the required skills for these on a high level. There are 18 secondary science skill in the game that you will all need to train to be able to invent all T2 BPC. Which one again depends on the BPC you want to invent. Additionally, there are always two other science skills required to at least level one. Some of the items that need Graviton PhysicsĮach T1 BPC needs one of the four racial science skills, which are either Gallente, Armar, Minmatar or Caldari Encryption Methods to at least level 1. Not all T1 items have a T2 counterpart, but if they have, you will be able to see the required skills under the invention tab: You can see the necessary skills to run an invention job in the item details of a blueprint copy that has one or more T2 variants available. The invention process requires you to train into quite a few new skills compared to simple ME or TE research. ![]() The success chance of each invention attempt however can be improved by science skills or the above mentioned Decryptors. It can and will fail frequently and you can end up empty handed after an invention attempt. One important mechanics of the invention process which is worth mentioning from the start is that invention is chance based. I will explain each of these requirements in more detail later in this post. Optionally a Decryptor to improve the quality of the T2 BPC and/or the invention process.T1 BPCs of the item/ship you want to produce.Lots of science skills depending on the T2 item/ship you want to produce.A structure with a Standup Invention Lab I installed.The process of producing T2 BPCs is called Invention and you will need the following things to get it done: The old T2 BPOs are still in the game but usually cost tenths of billions of ISK and are not an option for the average industrialist. Instead they introduce the system I will explain in this post to create T2 blueprint copies. These were given out by CCP in 2003, which resulted in the T2 market being monopolized by a few players that owned the BPOs and finally ended with CCP deciding not to give any more T2 original blueprints out. ![]() There are also still very few T2 blueprint originals in the game. For example, building 10 Paladins will always require 10 Apocalypse, independent of any Material Efficiency bonuses applying to the job.In this third part of my industry series, I want to cover the first step to produce T2 modules and ships by getting your hands on T2 blueprint copies. This is most relevant for Tech I items required for the manufacturing of Tech II variants.
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